A arma secreta para The First Berserker: Khazan
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis por dificuldade e a variedade por mecânicas por combate e habilidades tornam este game acessível para jogadores de todos os níveis.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
O finesse do animação 3D pelo visual cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a qual ESTES jogadores sintam tais como se estivessem assistindo a uma animação.
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3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
Isso não foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, porém sim do game realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.
Outra coisa de que também incomoda bem é este fato do progresso em atalhos dentro dos mapas não ficar salvo permanentemente no jogo, quando comecei a tomar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei usando todos ESTES atalhos que eu tinha Livre, completamente fechados.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Since skills don't consume stamina, you use them to supplement attacking and defending like The First Berserker: Khazan little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.